
This document explaining sound objects. (".asm" and ".sod" file)
Sound objects installing to following packed files.

1) BXB.ZIP (FX1-BXB : Musical Instruments Sound object used game "BOMBUZAL")
2) LGN.ZIP (FX3-LGN : Musical Instruments Sound object used game "LAGOON")
3) DRK.ZIP (FX2-DRK : Musical Instruments Sound object used game "DRAKKHEN")

sampled from 
	D-10   (Roland LA synthesizer)
	W-30   (Roland Music Work Station)
	DX-7   (YAMAHA FM synthesizer)
	DX-21  (YAMAHA FM synthesizer)
	TR-707 (Roland rhythm composer)
	R-8    (Roland thythm composer)
	D-220  (Roland PCM sound module)

1) BXB.ZIP (packed file size = 62424 bytes)

name of so	size	compile	usage
-----------------------------------------------------------------------
bdr		8372	1971	bass drum
cym_w30		10648	1782	W-30 cymbal
dune		900	153	dual tune (lead)
ep_w30		676	90	W-30 electric piano
marimba		5332	1413	marimba
moog_bas	5522	783	mini-moog like bass
p3tom		2192	513	pitch 3 tom
p3tom2		2192	513	pitch 3 tom (tuned)
saw1		646	81	saw tooth 1
saw12		646	81	saw tooth 1 ver.2
setchh		3974	738	closed high hat (no compress)
setchh50	1680	369	closed high hat (compress 50%)
sin		750	108	sin wave
snap75		1872	423	snap finger
ss50		10384	2817	snare drum (compress 50%)
synbass		2308	279	stnth bass
th88		1872	423	tom high tuned
tr707_sn	10384	2817	TR-707 snare (no compress)
tr707s25	9392	2538	TR-707 snare (compress 25%)
voice		2370	567	human voice
voice2		2370	567	human voice (tuned)


2) LGN.ZIP (packed file size = 142305 bytes)

name of so	size	compile	usage
-----------------------------------------------------------------------
ac_piano	6290	882	accoustic piano
bass		2308	279	bass
clsd_h1		4400	1134	R-8 closed hi-hat
crsh_c1		20400	5634	R-8 crash cymbal
dist_w30	24688	3501	distorsion guitar
dry_t3		9392	2538	R-8 dry tom
dune		900	153	dual tune (lead)
dune_s		900	153	dual tune short (lead)
elec_org	962	162	electric organ
ep_w30		676	90	electric piano
fbass		2422	306	fletless bass
fm01		706	90	DX-7 sound 1
fm01h		752	99	DX-7 sound 1 high tuned
fm01s		706	90	DX-7 sound 1 short
fm02		962	162	DX-7 sound 2
fm05		962	162	DX-7 sound 5
fm06		964	162	DX-7 sound 6
fm07		708	90	DX-7 sound 7
fm07h		752	99	DX-7 sound 7 high tuned
fm08		706	90	DX-7 sound 8
fm09		962	162	DX-7 sound 9
fm10		706	90	DX-7 sound 10
fm13		4464	621	DX-7 sound 13
fm14		5136	747	DX-7 sound 14
fm14l		5136	747	DX-7 sound 14 long
fm16		708	90	DX-7 sound 16
fm18		708	90	DX-7 sound 18
fm22		706	90	DX-7 sound 22
fm23		708	90	DX-7 sound 23
hallorg		1442	297	D-10 hall organ
harpsi		708	90	D-10 harpsi boxes
hb_high		752	99	D-10 harpsi boxes high tuned
mncity50	8560	1179	D-10 Mid Night City (Romantic!)
new_elec	580	54	DX-21 New electro
open_h1		14384	3942	R-8 Open high hat
pbas_w30	4464	621	W-30 Picked bass
rimshot		2000	459	W-30 rim shot
roomk150	5392	1413	R-8 room kick 1
roomt3		12400	3384	R-8 room tom 3 (no compress)
roomt350	9392	2538	R-8 room tom 3 (compress 50%)
rvbs1		12400	3384	R-8 reverbed snare 1 (no compress)
rvbs150		6384	1692	R-8 reverbed snare 1 (compress 50%)
saw		750	108	saw tooth
sawstrin	646	81	W-30 saw strings (De-tuned) SAW pad
sftlead2	612	72	W-30 Soft lead 2
sftlead3	612	72	W-30 Soft lead 3


2) DRK.ZIP

name of so	size	compile	usage
-----------------------------------------------------------------------
accordio	708	90	W-30 accordion
add5_org	1922	432	D-10 Add 5th organ
atomosph	22946	3213	D-10 nyron atomosphere
bel_cr50	32176	4500	D-220 Bell cresta
bgstr		9518	1431	D-10 back ground strings (no compress)
bgstr50		5040	738	D-10 back ground strings (compress 50%)
bgstr502	5040	738	D-10 back ground strings (tuned comp 50%)
cowb_75		2896	711	W-30 cow bell (compress 75%)
digi_vox	11854	1656	D-10 Voxy women sing
di_vox50	5360	729	D-10 Voxy women sing (compress 50%)
doom_t1		20400	5634	R-8 doom tom 1
doomt150	10384	2817	R-8 doom tom 1 (compress 50%)
harpw30		4428	594	W-30 harp
impact_s	8400	2259	R-8 impact snare
mandok50	5392	1413	R-8 mando kick 1 (compress 50%)
open_s1		7376	1971	R-8 open snare 1
panpipes	12428	1737	pan pipe
panpi50		5616	765	pan pipe (compess 50%)
pforgan		5136	747	D-10 PF organ 
pizicato	60400	16884	W-30 pizicato
pizic75		15376	4221	W-30 pizicato (compress 75%)
pizic88		7888	2115	W-30 pizicato (compress 88%)
room_k1		10384	2817	R-8 room kick 1 
senseh88	15472	2169	5th sense horns (compress 88%)
synbrass	12438	1611	synth brass
t_piano		8648	1188	D-10 touch piano
slead		612	72	soft lead original
percep		10202	1404	D-10 percussion EP
percep50	3696	486	D-10 percussion EP (compress 50%)


most percussion instruments keynote is tuned "C3" (normal C)

3c00h -- wave data top address table.
3e00h -- ".sod" data table
3f00h -- ".tan" data table
4000h -- ".asm" wave data (ADPCM) table

ex. sample.tan

sn0:	equ	0

p99:	equ	070h
p90:	equ	060h
p80:	equ	050h
p70:	equ	040h
p60:	equ	030h
p50:	equ	020h
p40:	equ	010h
p20:	equ	000h

v99:	equ	00fh
v95:	equ	00eh
v90:	equ	00dh
v85:	equ	00ch
v80:	equ	00bh
v75:	equ	00ah
v70:	equ	009h
v65:	equ	008h
v60:	equ	007h
v55:	equ	006h
v50:	equ	005h
v45:	equ	004h
v40:	equ	003h
v30:	equ	002h
v20:	equ	001h
v10:	equ	000h

gate:
	db	050,101,127,152,178,203,229,252
volt:
	db	025,050,076,101,114,127,140,152,165,178,191,203,216,229,242,252


This document explaining sound objects. (".asm" and ".sod" file)
Sound objects installing to following packed files.

TPREFF1.ZIP

sampled from 
	Out Run (coin up)
	Turbo Out Run (coin up)

TPREFF1.ZIP

name of asm	size	compile	usage
-----------------------------------------------------------------------
BIGSPIN0 ASM    41319	6084	big spin the car (tuned c3)
BIGSPIN1 ASM    20799	3042	(tuned c2)
BIGSPIN2 ASM    10539	1521	(tuned c1)
CRASH00  ASM    57195	8442	car crash the object (tuned c3)
CRASH01  ASM    28683	4221	(tuned c2)
CRASH02  ASM    14535	2115	(tuned c1)
CRASH03  ASM     7407	1062	(tuned c1 ADPCM compress 50 percent)
CRASH20  ASM   186255	27567	big crash (tuned c3)
CRASH21  ASM    93267	13788	(tuned c2)
CRASH22  ASM    46719	6894	(tuned c1)
CRASH23  ASM    23499	3447	(tuned c1 ADPCM compress 50 percent)
MOTOR    ASM     6327	909	Engine sound (tuned c3)
PASSING0 ASM    87543	12942	Car passing dopler shift (tuned c3)
PASSING1 ASM    43911	6471	(tuned c2)
PASSING2 ASM    22095	3240	(tuned c1)
SIDE     ASM     5463	783	tyre roar off side road (tuned c3)
START0   ASM    38295	5634	start signal sound (tuned c3)
START1   ASM    19287	2817	(tuned c2)
START2   ASM     9783	1413	(tuned c1)
TIRESPI2 ASM     7623	1098	tire spin (skid) (tuned c3 ADPCM compress)
TIRESPIN ASM    15075	2196	(tuned c3 No compress)
TURBO0   ASM    87543	12942	Nitro roar (tuned c3)
TURBO1   ASM    43911	6471	(tuned c2)
TURBO2   ASM    22095	3240	(tuned c1)
TURBO3   ASM    11187	1620	(tuned c1 ADPCM compress 50 percent)
WALL00   ASM   100935	14913	Engine sound inside tunnels (tuned c3)
WALL01   ASM    50607	7461	(tuned c2)
WALL02   ASM    25443	3735	(tuned c1)
WALL20   ASM    28359	4167	Scrapping sound of side of tunnels (tuned c3)
WALL21   ASM    14319	2088	(tuned c2)
WALL22   ASM     7191	1035	(tuned c1)
-----------------------------------------------------------------------

c3 is controll-volume (CV --> height of sound). (a3 is 440Hz).

Remaining following sound objects uploaded 2 or 3 days after.(via compu-serve)

1) Engine reving at start of race.
2) Cheer for end of race.

If you need another sound samples , don't hesitate contact me.

My opinion , following sound effects is making from normal musical instruments
sound samples. (I think sampling is not better.)

1) Refuelling noise.
used saw.asm simple loop sound.
2) Fuel low sound.
3) Beep for selections in intro screen.
used saw.asm simple beep sound.

Best regards,


Hiroyuki Masuno (23th Sep. / 1991) (Masuno sound service)


